rj-action-library/Runtime/Actions/GDScriptAction.cs

60 lines
1.3 KiB
C#

using Godot;
using System.Collections.Generic;
namespace Rokojori
{
[Tool]
[GlobalClass, Icon("res://addons/rokojori_action_library/Icons/GDScriptAction.svg")]
public partial class GDScriptAction : Action
{
public static string onTriggerFunctionName = "_onTrigger";
public static string rjAction_className = "RJ_Action";
public static bool IsRJAction( Node n )
{
var extractedClass = GDScriptNames.ExtractClassName( n );
if ( extractedClass == null )
{
return false;
}
return GDScriptNames.IsOrExtendsFrom( n, rjAction_className );
}
public static void TriggerRJAction( Node n, Action caller )
{
n.Call( onTriggerFunctionName, caller );
}
protected override void _OnTrigger()
{
var firstChild = GetChild( 0 );
if ( firstChild == null || ! IsRJAction( firstChild ) )
{
return;
}
TriggerRJAction( firstChild, this );
}
public async void WrapRJAction( Node rjAction )
{
await this.RequestNextFrame();
if ( rjAction == null || rjAction.GetParent() == null )
{
return;
}
this.LogInfo( "Wrapping:", rjAction );
this.Wrap( rjAction );
this.Name = rjAction.Name + " Wrapper" ;
}
}
}