60 lines
1.3 KiB
C#
60 lines
1.3 KiB
C#
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using Godot;
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using System.Collections.Generic;
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namespace Rokojori
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{
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[Tool]
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[GlobalClass, Icon("res://addons/rokojori_action_library/Icons/GDScriptAction.svg")]
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public partial class GDScriptAction : Action
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{
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public static string onTriggerFunctionName = "_onTrigger";
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public static string rjAction_className = "RJ_Action";
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public static bool IsRJAction( Node n )
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{
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var extractedClass = GDScriptNames.ExtractClassName( n );
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if ( extractedClass == null )
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{
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return false;
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}
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return GDScriptNames.IsOrExtendsFrom( n, rjAction_className );
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}
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public static void TriggerRJAction( Node n, Action caller )
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{
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n.Call( onTriggerFunctionName, caller );
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}
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protected override void _OnTrigger()
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{
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var firstChild = GetChild( 0 );
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if ( firstChild == null || ! IsRJAction( firstChild ) )
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{
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return;
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}
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TriggerRJAction( firstChild, this );
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}
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public async void WrapRJAction( Node rjAction )
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{
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await this.RequestNextFrame();
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if ( rjAction == null || rjAction.GetParent() == null )
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{
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return;
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}
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this.LogInfo( "Wrapping:", rjAction );
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this.Wrap( rjAction );
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this.Name = rjAction.Name + " Wrapper" ;
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}
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}
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} |