shaders
|
Godot 4.4 Update
|
2025-03-13 17:19:28 +01:00 |
albedo_material.material
|
C++ Backend Removal
|
2025-01-03 13:09:23 +01:00 |
depth_baker.gdshader
|
C++ Backend Removal
|
2025-01-03 13:09:23 +01:00 |
depth_baker.gdshader.uid
|
Godot 4.4 Update
|
2025-03-13 17:19:28 +01:00 |
depth_baker.material
|
C++ Backend Removal
|
2025-01-03 13:09:23 +01:00 |
dilatate.gdshader
|
C++ Backend Removal
|
2025-01-03 13:09:23 +01:00 |
dilatate.gdshader.uid
|
Godot 4.4 Update
|
2025-03-13 17:19:28 +01:00 |
dilatate.material
|
Godot 4.4 Update
|
2025-03-13 17:19:28 +01:00 |
normal_baker.gdshader
|
C++ Backend Removal
|
2025-01-03 13:09:23 +01:00 |
normal_baker.gdshader.uid
|
Godot 4.4 Update
|
2025-03-13 17:19:28 +01:00 |
normal_baker.material
|
Godot 4.4 Update
|
2025-03-13 17:19:28 +01:00 |
normal_baker.material.depren
|
C++ Backend Removal
|
2025-01-03 13:09:23 +01:00 |
orm_baker.gdshader
|
C++ Backend Removal
|
2025-01-03 13:09:23 +01:00 |
orm_baker.gdshader.uid
|
Godot 4.4 Update
|
2025-03-13 17:19:28 +01:00 |
orm_baker.material
|
Godot 4.4 Update
|
2025-03-13 17:19:28 +01:00 |
orm_baker.material.depren
|
C++ Backend Removal
|
2025-01-03 13:09:23 +01:00 |