rj-action-library/Runtime/UI/Styling/UINumber.cs

382 lines
9.9 KiB
C#

using Godot;
using Rokojori;
namespace Rokojori
{
[Tool]
[GlobalClass]
public partial class UINumber : Resource
{
[Export]
public float value = 0;
[Export]
public string unit = "";
[ExportGroup("Animation")]
[Export]
public bool isAnimated;
[Export]
public Curve animationCurve;
[Export]
public float animationDuration;
[Export]
public float animationOffset;
[Export]
public RJTimeLine timeLine;
public bool IsNone => unit == "none";
public float ComputeRaw( Control control, float alternative )
{
return UINumber.Compute( control, this, alternative );
}
public static bool IsNullOrNone( UIStylePropertyContainer container, UIStyleNumberProperty property )
{
return IsNullOrNone( UIStyle.GetUINumberProperty( container, property ) );
}
public static bool IsNullOrNone( UINumber number )
{
if ( number == null )
{
return true;
}
return number.IsNone;
}
public static int ComputeInt( Control control, UINumber number, float alternative = 0, float relative = 100 )
{
return Mathf.RoundToInt( Compute( control, number, alternative, relative ) );
}
public static int ComputeInt( Control control, UIStyleNumberProperty property, float alternative = 0, float relative = 100 )
{
return Mathf.RoundToInt( Compute( control, property, alternative, relative ) );
}
public bool Equals( UINumber other )
{
if ( other == this )
{
return true;
}
if ( other == null )
{
return false;
}
if ( other.value != value )
{
return false;
}
if ( other.unit != unit )
{
return false;
}
if ( other.isAnimated != isAnimated )
{
return false;
}
if ( other.animationCurve != animationCurve )
{
return false;
}
if ( other.animationDuration != animationDuration )
{
return false;
}
if ( other.animationOffset != animationOffset )
{
return false;
}
if ( other.timeLine != timeLine )
{
return false;
}
return true;
}
public void CopyForm( UINumber other )
{
if ( other == this )
{
return;
}
value = other.value;
unit = other.unit;
isAnimated = other.isAnimated;
animationCurve = other.animationCurve;
animationDuration = other.animationDuration;
animationOffset = other.animationOffset;
timeLine = other.timeLine;
}
public static float Compute( Control control, UIStyleNumberProperty property, float alternative = 0, float relative = 100 )
{
var container = control as UIStylePropertyContainer;
var transition = UIStyle.GetTransition( container, property );
var number = UIStyle.GetUINumberProperty( control as UIStylePropertyContainer, property );
var computedValue = Compute( control, number, alternative, relative );
var allSettings = UIStyle.GetTransitionSettingsAll( container );
var usesTransition = transition != null || allSettings != null && allSettings.transitionAllProperties;
if ( ! usesTransition )
{
return computedValue;
}
var activeNumberTransitions = container.GetActiveUINumberTransitions();
var propertyTransition = activeNumberTransitions.Find( t => t != null && t.propertyType == property );
if ( propertyTransition == null )
{
propertyTransition = new ActiveStyleTransition<UINumber, UIStyleNumberProperty>();
propertyTransition.propertyType = property;
propertyTransition.value = number;
propertyTransition.transitioning = false;
activeNumberTransitions.Add( propertyTransition );
return computedValue;
}
else
{
if ( propertyTransition.value != number && ! propertyTransition.transitioning && UIStyle.GetTransitionSettings( container, property ) != null )
{
var transitionSettings = UIStyle.GetTransitionSettings( container, property );
propertyTransition.timeLine = transitionSettings.timeLine;
propertyTransition.start = TimeLineManager.GetPosition( transitionSettings.timeLine );
propertyTransition.end = propertyTransition.start + transitionSettings.duration;
propertyTransition.transitioning = true;
propertyTransition.curve = transitionSettings.curve;
}
}
if ( propertyTransition.value == number )
{
propertyTransition.transitioning = false;
return computedValue;
}
var computedTransitionValue = Compute( control, propertyTransition.value, alternative, relative );
var transitionPhase = TimeLineManager.GetRangePhase( propertyTransition.timeLine, propertyTransition.start, propertyTransition.end );
if ( transitionPhase >= 1 )
{
activeNumberTransitions.Remove( propertyTransition );
}
var amount = MathX.Clamp01( transitionPhase );
var curveAmount = amount;
if ( propertyTransition.curve != null )
{
curveAmount = propertyTransition.curve.Sample( curveAmount );
}
return Mathf.Lerp( computedTransitionValue, computedValue, curveAmount );
}
public static float Compute( Control control, UINumber number, float alternative = 0, float relative = 100 )
{
if ( number == null || control == null || number.IsNone )
{
return alternative;
}
var width = UI.GetWindowWidth( control );
var height = UI.GetWindowHeight( control );
return Compute( control, number, width, height, relative );
}
static UI _ui;
public static float em()
{
return _ui == null ? 12 : _ui.X_computedFontSizePixels;
}
public static float Compute( Control control, UINumber number, float width, float height, float relative )
{
var value = ComputeWithoutAnimation( control, number, width, height, relative );
if ( ! number.isAnimated || number.animationCurve == null )
{
return value;
}
var phase = TimeLineManager.GetPhase( number.timeLine, number.animationDuration, number.animationOffset );
return number.animationCurve.Sample( phase ) * value;
}
static float ComputeWithoutAnimation( Control control, UINumber number, float width, float height, float relative )
{
if ( number == null )
{
return 0;
}
if ( _ui == null )
{
_ui = NodesWalker.Get().GetInParents( control, n => n is UI ) as UI;
}
switch ( number.unit )
{
case "em":
{
return number.value * em();
}
case "vw":
{
return number.value * width / 100f;
}
case "vh":
{
return number.value * height / 100f;
}
case "pw":
{
var parent = control.GetParent<Control>();
return number.value / 100f * ( parent == null ? width : parent.Size.X );
}
case "cw":
{
var parent = control.GetParent<Control>();
return number.value / 100f * ( parent == null ? width : UILayouting.GetContentSize( parent ).X );
}
case "ch":
{
var parent = control.GetParent<Control>();
return number.value / 100f * ( parent == null ? height : UILayouting.GetContentSize( parent ).Y );
}
case "cx":
{
var parent = control.GetParent<Control>();
return number.value / 100f * ( parent == null ? 0 : UILayouting.GetContentOffset( parent ).X );
}
case "cy":
{
var parent = control.GetParent<Control>();
return number.value / 100f * ( parent == null ? 0 : UILayouting.GetContentOffset( parent ).Y );
}
case "ph":
{
var parent = control.GetParent<Control>();
return number.value / 100f * ( parent == null ? height : parent.Size.Y );
}
case "":
{
return number.value;
}
case "%":
{
return number.value * relative / 100f;
}
}
var expression = new Expression();
var expressionText = number.unit == null ? "" : RegexUtility.Replace( number.unit, "%", " * relative " );
var parseResult = expression.Parse( expressionText,
new string[]
{
"em",
"vw", "vh",
"pw", "ph",
"cw","ch",
"cx","cy",
"relative",
"value"
}
);
if ( Error.Ok != parseResult )
{
return 0;
}
var parentControl = control.GetParent<Control>();
var inputs = new Godot.Collections.Array();
inputs.Add( em() );
// vw, vh
inputs.Add( width / 100f ); inputs.Add( height / 100f );
// pw, ph
inputs.Add( ( parentControl == null ? width : parentControl.Size.X ) / 100f );
inputs.Add( ( parentControl == null ? height : parentControl.Size.Y ) / 100f );
// cw, ch
inputs.Add( ( parentControl == null ? width : UILayouting.GetContentSize( parentControl ).X ) / 100f );
inputs.Add( ( parentControl == null ? width : UILayouting.GetContentSize( parentControl ).Y ) / 100f );
// cx, cy
inputs.Add( ( parentControl == null ? 0 : UILayouting.GetContentOffset( parentControl ).X ) / 100f );
inputs.Add( ( parentControl == null ? 0 : UILayouting.GetContentOffset( parentControl ).Y ) / 100f );
// "relative"
inputs.Add( relative / 100f );
// value
if ( number.unit.IndexOf( "value" ) == -1 )
{
inputs.Add( 0 );
return number.value * (float) expression.Execute( inputs ).AsDouble() ;
}
inputs.Add( number.value );
return (float) expression.Execute( inputs ).AsDouble() ;
}
}
}