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using System.Diagnostics;
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using System.Collections;
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using System.Collections.Generic;
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using System;
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using Godot;
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namespace Rokojori
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{
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[Tool]
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[GlobalClass]
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public partial class RenderingManagerData:Resource
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{
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[Export]
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public RenderingPriority[] renderingPriorities;
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}
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} |