58 lines
1.1 KiB
C#
58 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using Godot;
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using System;
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namespace Rokojori
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{
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[Tool]
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public partial class Discarder:Scatterer
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{
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[Export]
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public DiscardMode mode;
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[Export]
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public DiscardBooleanCombinator combinator;
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[Export]
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public BooleanLogicBinaryOperator discordOperator;
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public virtual bool IsInside( Vector3 position )
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{
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return true;
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}
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protected override List<ScatterPoint> _Scatter( List<ScatterPoint> points )
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{
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points.ForEach( p =>
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{
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var inside = IsInside( p.globalPosition );
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var outside = ! inside;
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var visible = DiscardMode.DiscardInside == mode && outside ||
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DiscardMode.DiscardOutside == mode && inside;
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if ( DiscardBooleanCombinator.Overwrite == combinator )
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{
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p.visible = visible;
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}
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else
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{
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var result = BooleanLogic.Binary( discordOperator, p.visible, visible );
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p.visible = result;
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}
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}
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);
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return points;
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}
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}
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} |