24 lines
411 B
C#
24 lines
411 B
C#
using System.Collections;
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using System.Collections.Generic;
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using Godot;
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using System;
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namespace Rokojori
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{
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[Tool]
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[GlobalClass]
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public partial class DiscardSphere:Discarder
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{
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[Export]
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public float radius;
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public override bool IsInside( Vector3 position )
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{
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var localPoint = ToLocal( position );
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return localPoint.LengthSquared() < radius * radius;
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}
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}
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} |