rj-action-library/Runtime/Procedural/Parametric/Tube/Tube.cs

262 lines
6.4 KiB
C#

using Godot;
using Rokojori;
using System.Collections.Generic;
namespace Rokojori
{
public enum TubeSegmentMode
{
Fixed_Division,
Depending_On_Length,
Maximum_Of_Both,
Minimum_Of_Both
}
public enum ShapeOrientationMode
{
Auto,
Original,
Reverse
}
[Tool]
[GlobalClass, Icon("res://addons/rokojori_action_library/Icons/Spline.svg") ]
public partial class Tube : Node3D
{
[Export]
public MeshInstance3D output;
[Export]
public Spline spline;
[Export]
public TubeSegmentMode segmentMode = TubeSegmentMode.Fixed_Division;
[Export]
public int fixedSplineSegmentDivisions = 20;
[Export]
public float splineSegmentLength = 2;
[Export]
public bool undistortSplineSegments = true;
[Export]
public Curve twistCurve;
[Export]
public float radius;
[Export]
public int radialSegments = 8;
[Export]
public Curve radiusSizeCurve;
[Export]
public Curve radiusWidthCurve;
[Export]
public Curve radiusHeightCurve;
[Export]
public bool scaleRadiusByPathTransforms = true;
[Export]
public TubeShape[] shapes;
[Export]
public bool update;
[Export]
public bool updateAlways;
#if TOOLS
public void DrawGizmo( EditorNode3DGizmoPlugin gizmoPlugin, EditorNode3DGizmo gizmo )
{
/*
ClearCurveCache();
var curve = GetCurve();
gizmo.Clear();
var linePoints = new List<Vector3>();
int resolution = editorResolution <= 0 ? 20 : editorResolution;
renderedResolution = editorResolution;
var lastPoint = ToLocal( curve.SampleAt( 0 ) );
for ( int i = 1; i < resolution; i++ )
{
var t = i / (float) (resolution - 1 );
var point = ToLocal( curve.SampleAt( t ) );
linePoints.Add( lastPoint );
linePoints.Add( point );
lastPoint = point;
}
for ( int i = 0; i < curve.points.Count; i++ )
{
var p = curve.points[ i ];
linePoints.Add( ToLocal( p.position ) );
linePoints.Add( ToLocal( p.tangentBefore.position ) );
linePoints.Add( ToLocal( p.position ) );
linePoints.Add( ToLocal( p.tangentNext.position ) );
}
var material = gizmoPlugin.GetMaterial( "main", gizmo );
gizmo.AddLines( linePoints.ToArray(), material, false );
*/
}
public override void _Process( double delta )
{
if ( ! ( updateAlways || update ) )
{
return;
}
if ( spline == null )
{
return;
}
update = false;
var mg = CreateMesh();
output.Mesh = mg.GenerateMesh();
UpdateGizmos();
}
#endif
MeshGeometry CreateMesh()
{
var curve = spline.GetCurve();
int splineSegments = fixedSplineSegmentDivisions;
if ( TubeSegmentMode.Fixed_Division != segmentMode )
{
splineSegments = Mathf.CeilToInt( curve.ComputeLength( curve.points.Count * 3 ) / splineSegmentLength );
if ( TubeSegmentMode.Maximum_Of_Both == segmentMode )
{
splineSegments = Mathf.Max( splineSegments, fixedSplineSegmentDivisions );
}
if ( TubeSegmentMode.Minimum_Of_Both == segmentMode )
{
splineSegments = Mathf.Min( splineSegments, fixedSplineSegmentDivisions );
}
}
var shapesList = new List<TubeShape>();
if ( shapes != null && shapes.Length > 0 )
{
shapesList.AddRange( shapes );
Lists.Sort( shapesList, s => s.tubePosition );
shapesList.ForEach( s => s.ClearCache() );
}
var mg = MeshGeometry.CreateFromUVFunction(
( Vector2 uv ) =>
{
var t = undistortSplineSegments ? curve.ComputeTforNormalizedCurveLength( uv.Y, splineSegments ) : uv.Y;
var index = curve.NormalizedToPointIndex( t );
var pose = curve.PoseAt( t );
var radiusSize = radius * ( radiusSizeCurve == null ? 1 : radiusSizeCurve.Sample( t ) );
var sizeX = radiusSize;
var sizeY = radiusSize;
var twistOffset = 0f;
if ( radiusWidthCurve != null )
{
sizeX *= radiusWidthCurve.Sample( t );
}
if ( radiusHeightCurve != null )
{
sizeY *= radiusHeightCurve.Sample( t );
}
if ( scaleRadiusByPathTransforms )
{
var splineScale = curve.SmoothStepScaleByPointIndex( index );
if ( scaleRadiusByPathTransforms )
{
sizeX *= splineScale.X;
sizeY *= splineScale.Y;
}
}
if ( twistCurve != null )
{
twistOffset = Mathf.DegToRad( twistCurve.Sample( t ) );
}
twistOffset += Mathf.DegToRad( curve.SmoothStepTwistByPointIndex( index ) * 360 );
var twistRotation = Math3D.RotateZ( twistOffset ).Normalized();
var scale = new Vector3( sizeX, sizeY, 0 );
if ( shapesList.Count > 0 )
{
if ( shapesList.Count == 1 )
{
return shapesList[ 0 ].GetPose( undistortSplineSegments, splineSegments, radialSegments, pose, uv, scale, twistRotation );
}
var lerpResult = Lists.LerpIndex( shapesList, uv.Y, s => s.tubePosition );
var closestShape = shapesList[ lerpResult.closestIndex ];
var secondShape = shapesList[ lerpResult.secondIndex ];
var closestPose = closestShape.GetPose( undistortSplineSegments, splineSegments, radialSegments, pose, uv, scale, twistRotation );
var secondPose = secondShape.GetPose( undistortSplineSegments, splineSegments, radialSegments, pose, uv, scale, twistRotation );
var smoothLerp = Mathf.SmoothStep( 0f, 1f, lerpResult.lerpAmount );
return Pose.Lerp( closestPose, secondPose, smoothLerp );
}
else
{
var angle = uv.X * 2f * Mathf.Pi * ( sizeX / sizeY );
var circlePose = Pose.Create( Vector3.Zero, pose.rotation * Math3D.RotateZ( angle ) );
var circleStart = Vector3.Up * radiusSize * scale;
var positionOnCircle = circlePose.Apply( circleStart );
return Pose.Create( positionOnCircle + pose.position, circlePose.rotation );
}
},
radialSegments, splineSegments
);
return mg;
}
}
}