54 lines
1.1 KiB
C#
54 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using Godot;
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namespace Rokojori
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{
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public class CubicBezier
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{
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public static float Compute(
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float t,
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float p0, float p1, float p2, float p3
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)
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{
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var bp0 = ( 1 - t ) * ( 1 - t ) * ( 1 - t );
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var bp1 = 3 * ( 1 - t ) * ( 1 - t ) * t;
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var bp2 = 3 * ( 1 - t ) * t * t;
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var bp3 = t * t * t;
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return p0 * bp0 + p1 * bp1 + p2 * bp2 + p3 * bp3;
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}
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public static Vector2 Compute(
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float t,
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Vector2 p0, Vector2 p1, Vector2 p2, Vector2 p3
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)
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{
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var bp0 = ( 1 - t ) * ( 1 - t ) * ( 1 - t );
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var bp1 = 3 * ( 1 - t ) * ( 1 - t ) * t;
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var bp2 = 3 * ( 1 - t ) * t * t;
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var bp3 = t * t * t;
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return p0 * bp0 + p1 * bp1 + p2 * bp2 + p3 * bp3;
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}
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public static Vector3 Compute(
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float t,
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Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3
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)
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{
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var bp0 = ( 1 - t ) * ( 1 - t ) * ( 1 - t );
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var bp1 = 3 * ( 1 - t ) * ( 1 - t ) * t;
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var bp2 = 3 * ( 1 - t ) * t * t;
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var bp3 = t * t * t;
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return p0 * bp0 + p1 * bp1 + p2 * bp2 + p3 * bp3;
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}
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}
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} |