rj-action-library/Runtime/Interactions/Collecting/Collectable.cs

86 lines
1.7 KiB
C#

using Godot;
using System.Collections;
using System.Collections.Generic;
using Godot.Collections;
using System.Drawing;
namespace Rokojori
{
[Tool]
[GlobalClass,Icon("res://addons/rokojori_action_library/Icons/Collectable.svg")]
public partial class Collectable:Action
{
[Export]
public CollectorTypeFlag[] collectorTypeFlags = [];
[Export]
public Collidable collidable;
[Export]
public CollectableData collectableData;
[Export]
public bool isAutoCollectable = true;
[ExportGroup( "On Collected")]
[Export]
public Collector collector;
[Export]
public bool disableOnCollection = true;
protected override void _OnTrigger()
{
if ( collidable == null || collectableData == null )
{
RJLog.Log( "No collidable or data" );
return;
}
var collider = collidable.collider;
if ( collider == null )
{
RJLog.Log( "No collider" );
return;
}
var collector = collider.FindSibling<Collector>();
if ( collector == null )
{
RJLog.Log( "No collector" );
return;
}
if ( collectorTypeFlags != null && collectorTypeFlags.Length > 0 )
{
if ( collectorTypeFlags.IndexOf( collector.collectorTypeFlag ) == -1 )
{
RJLog.Log( "No matching collectorTypeFlags" );
return;
}
}
var wasCollected = collector.Collect( this );
if ( ! wasCollected )
{
RJLog.Log( "! wasCollected" );
return;
}
this.collector = collector;
if ( disableOnCollection )
{
ProcessMode = ProcessModeEnum.Disabled;
}
}
}
}