74 lines
1.5 KiB
C#
74 lines
1.5 KiB
C#
using Godot;
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using System.Collections.Generic;
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using System;
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namespace Rokojori
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{
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public class NodeState
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{
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public static void Configure( Node n, bool processEnabled, bool inputEnabled, bool physicsEnabled, bool signalsEnabled,
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Node.ProcessModeEnum processMode, bool visible )
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{
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if ( n == null )
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{
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return;
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}
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n.SetProcess( processEnabled );
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n.SetProcessInput( inputEnabled );
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n.SetPhysicsProcess( physicsEnabled );
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n.SetBlockSignals( ! signalsEnabled );
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n.ProcessMode = processMode;
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if ( n is Node3D )
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{
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( n as Node3D ).Visible = visible;
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}
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if ( n is Node2D )
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{
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( n as Node2D ).Visible = visible;
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}
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if ( n is CanvasItem )
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{
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( n as CanvasItem ).Visible = visible;
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}
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}
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public static void Set( Node n, bool enabled )
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{
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Configure( n, enabled, enabled, enabled, enabled, enabled ? Node.ProcessModeEnum.Inherit : Node.ProcessModeEnum.Disabled, enabled );
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}
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public static void Set( Node[] nodes, bool enabled )
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{
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Arrays.ForEach( nodes, n => Set( n, enabled ) );
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}
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public static void Enable( Node n )
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{
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Set( n, true );
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}
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public static void Enable( params Node[] n )
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{
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Set( n, true );
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}
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public static void Disable( Node n )
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{
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Set( n, false );
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}
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public static void Disable( params Node[] n )
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{
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Set( n, false );
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}
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}
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} |