rj-action-library/Runtime/Conditions/SceneCondition.cs

25 lines
495 B
C#

using System.Diagnostics;
using System.Collections;
using System.Collections.Generic;
using System;
using Godot;
namespace Rokojori
{
[Tool]
[GlobalClass, Icon("res://addons/rokojori_action_library/Icons/Condition.svg")]
public partial class SceneCondition:Node, iCondition
{
public virtual bool Evaluate()
{
return true;
}
public static bool Evaluate( SceneCondition condition )
{
return condition == null ? true : condition.Evaluate();
}
}
}