84 lines
1.7 KiB
C#
84 lines
1.7 KiB
C#
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using System;
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using Godot;
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namespace Rokojori
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{
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[Tool]
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[GlobalClass, Icon("res://addons/rokojori_action_library/Icons/Tween.svg")]
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public partial class TweenPostProcessVolume:SequenceAction
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{
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[Export]
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public PostProcessVolume activeVolume;
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[Export]
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public float endWeight;
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[Export]
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public TweenType tweenType = new TweenTimeCurve();
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[Export]
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public bool cacheEndPositionOnStart = true;
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[Export]
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public TimeLine timeLine;
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protected override void _OnTrigger()
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{
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if ( activeVolume == null )
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{
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return;
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}
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var tl = TimeLineManager.Ensure( timeLine );
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var start = tl.position;
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var fromWeight = activeVolume.weight;
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var toWeight = endWeight;
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var sequenceID = DispatchStart();
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var tweenType = this.tweenType;
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if ( tweenType == null )
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{
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tweenType = TweenTimeCurve.defaultCurve;
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}
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TimeLineManager.ScheduleSpanIn( tl, 0, tweenType.GetTweenDuration(),
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( span, type )=>
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{
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if ( ! GodotObject.IsInstanceValid( activeVolume ) )
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{
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DispatchEnd( sequenceID );
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return;
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}
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var timeNow = tl.position;
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var elapsed = timeNow - start;
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var state = tweenType.GetTweenPhaseForPhase( span.phase );
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if ( ! cacheEndPositionOnStart )
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{
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var toScale = endWeight;
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}
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var lerpedWeight = Mathf.Lerp( fromWeight, toWeight, state );
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activeVolume.weight = lerpedWeight;
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if ( type == TimeLineSpanUpdateType.End )
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{
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DispatchEnd( sequenceID );
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}
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},
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this
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);
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}
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}
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} |