34 lines
560 B
C#
34 lines
560 B
C#
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using Godot;
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namespace Rokojori
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{
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[Tool][GlobalClass ]
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public partial class CopyYawFromDirection : Action
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{
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[Export]
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public Node3D sourceA;
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[Export]
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public Node3D sourceB;
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[Export]
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public Node3D target;
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protected override void _OnTrigger()
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{
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if ( sourceA == null || sourceB == null || target == null )
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{
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return;
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}
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var direction = sourceB.GlobalPosition - sourceA.GlobalPosition;
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var yaw = Math3D.GlobalYaw( direction );
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target.SetGlobalYaw( yaw );
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}
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}
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} |