rj-action-library/Runtime/Actions/Node3D/CopyYawFromDirection.cs

34 lines
560 B
C#

using Godot;
namespace Rokojori
{
[Tool][GlobalClass ]
public partial class CopyYawFromDirection : Action
{
[Export]
public Node3D sourceA;
[Export]
public Node3D sourceB;
[Export]
public Node3D target;
protected override void _OnTrigger()
{
if ( sourceA == null || sourceB == null || target == null )
{
return;
}
var direction = sourceB.GlobalPosition - sourceA.GlobalPosition;
var yaw = Math3D.GlobalYaw( direction );
target.SetGlobalYaw( yaw );
}
}
}