rj-action-library/Runtime/Actions/Node3D/CopyMousePosition.cs

31 lines
512 B
C#

using Godot;
namespace Rokojori
{
[GlobalClass ]
public partial class CopyMousePosition : RJAction
{
[Export]
public Camera3D camera;
[Export]
public float depth;
[Export]
public Node3D target;
public override void _OnTrigger()
{
if ( camera == null || target == null )
{
return;
}
var mousePosition = GetViewport().GetMousePosition();
target.GlobalPosition = camera.ProjectPosition( mousePosition, depth );
}
}
}