using Godot; using System; namespace Rokojori { [Tool,GlobalClass] public partial class SetUIStyle: Action { [Export] public Control uiNode; [Export] public UIStyle style; protected override void _OnTrigger() { var uiStyleable = uiNode as UIStylePropertyContainer; if ( uiStyleable == null ) { return; } uiStyleable.SetUIStyleParent( style ); } } }