using System.Diagnostics; using System.Collections; using System.Collections.Generic; using System; using Godot; namespace Rokojori { [Tool] [GlobalClass, Icon("res://addons/rokojori_action_library/Icons/VirtualCamera3D.svg") ] public partial class SetVirtualCameraInput:Action { [Export] public VirtualCamera camera; [Export] public bool inputEnabled = true; protected override void _OnTrigger() { camera.inputEnabled = inputEnabled; } } }