using Godot; namespace Rokojori { public class RDSampler: RenderingObject { public RDSampler( RDContext effect, Rid rid ):base( effect, rid ) {} public static RDSampler Create( RDContext context, RDSamplerState samplerState ) { return new RDSampler( context, context.renderingDevice.SamplerCreate( samplerState ) ); } } }