using Godot; namespace Rokojori { public class RDPipeline: RenderingObject { public RDPipeline( RDContext context, Rid rid ):base( context, rid ) {} public static RDPipeline Create( RDContext context, RDShader shader ) { return new RDPipeline( context, context.renderingDevice.ComputePipelineCreate( shader.rid ) ); } } }