using Godot; using System.Collections.Generic; using System; namespace Rokojori { [Tool] [GlobalClass,Icon("res://addons/rokojori_action_library/Icons/SensorManager.svg")] public partial class SensorViewer: Node { [Export] public Sensor sensor; [Export] public float value; [Export] public bool active; public override void _Process(double delta) { if ( sensor == null ) { return; } value = sensor.value; active = sensor.isActive; } } }