using System.Diagnostics; using System.Collections; using System.Collections.Generic; using System; using Godot; namespace Rokojori { public static class DateMath { public static float GetDifference( this DateTime a, DateTime b ) { return (float) ( ( a - b ).TotalSeconds ); } public static bool HasExpired( this DateTime oldTime, float duration ) { var difference = GetDifference( DateTime.Now, oldTime ); return difference >= duration; } } }