// #include "res://addons/rokojori_action_library/Runtime/Shading/Library/Normals.gdshaderinc" vec3 scaleNormalMap( vec3 normal, float scale ) { normal -= vec3( 0.5 ); normal *= scale; normal += vec3( 0.5 ); return normal; } vec3 addNormalMaps( vec3 a, vec3 b ) { a -= vec3( 0.5 ); b -= vec3( 0.5 ); vec3 result = a + b; return result + 0.5; }