using System.Diagnostics; using System.Collections; using System.Collections.Generic; using System; using Godot; using System.Threading.Tasks; using System.Text; namespace Rokojori.Reallusion { [Tool] [GlobalClass] public partial class CCHairOpacityGammaOverwrite:Resource { [Export] public CCMaterialTarget[] targets; [Export] public float hairOpacityGamma = 1.0f; } }