using System.Collections; using System.Collections.Generic; using System.Text; using System; using Godot; namespace Rokojori { public static class Lists { public static bool IsOneOf<T>( T value, params T[] values ) { for ( int i = 0; i < values.Length; i++ ) { if ( EqualityComparer<T>.Default.Equals( values[ i ], value ) ) { return true; } } return false; } public static bool ContainsEqual<T>( List<T> values, T value ) { if ( value == null || values == null ) { return false; } return values.Find( v => value.Equals( v ) ) != null; } public static void Sort<T>( List<T> data, Func<T,float> getValue ) { ValueSorter<T>.SortList( data, getValue ); } public class IndexLerpResult { public int closestIndex = -1; public int secondIndex = -1; public float lerpAmount = 0.5f; } public static List<T> Clone<T>( List<T> data ) { if ( data == null ) { return null; } var cloned = new List<T>( data.Count ); cloned.AddRange( data ); return cloned; } public static IndexLerpResult LerpIndex<T>( List<T> data, float value, Func<T,float> getValue, bool sort = false ) { if ( sort ) { Sort( data, getValue ); } var result = new IndexLerpResult(); result.closestIndex = ClosestIndex<T>( data, value, getValue ); result.secondIndex = SecondClosestIndex<T>( data, result.closestIndex, value, getValue ); if ( result.closestIndex == result.secondIndex ) { return result; } var closestValue = getValue( data[ result.closestIndex ] ); var secondValue = getValue( data[ result.secondIndex ] ); var min = closestValue; var max = secondValue; var flip = false; if ( closestValue > secondValue ) { flip = true; min = secondValue; max = closestValue; } result.lerpAmount = MathX.Normalize( value, min, max ); if ( flip ) { result.lerpAmount = 1f - result.lerpAmount; } return result; } public static T GetWithHighestValue<T>( List<T> data, Func<T,float> getValue ) { var index = IndexOfHighestValue( data, getValue ); return index == -1 ? default(T) : data[ index ] ; } public static T GetWithLowestValue<T>( List<T> data, Func<T,float> getValue ) { var index = IndexOfLowestValue( data, getValue ); return index == -1 ? default(T) : data[ index ] ; } public static int IndexOfHighestValue<T>( List<T> data, Func<T,float> getValue ) { var index = -1; var compareValue = -float.MaxValue; for ( int i = 0; i < data.Count; i++ ) { var value = getValue( data[ i ] ); if ( value > compareValue ) { index = i; compareValue = value; } } return index; } public static int IndexOfLowestValue<T>( List<T> data, Func<T,float> getValue ) { var index = -1; var compareValue = float.MaxValue; for ( int i = 0; i < data.Count; i++ ) { var value = getValue( data[ i ] ); if ( value < compareValue ) { index = i; compareValue = value; } } return index; } public static int SecondClosestIndex<T>( List<T> data, int closest, float compareValue, Func<T,float> getValue, bool sort = false ) { if ( sort ) { Sort( data, getValue ); } if ( data.Count == 1 ) { return 0; } if ( closest == 0 ) { return closest + 1; } if ( closest == data.Count - 1 ) { return data.Count - 2; } var before = data[ closest - 1 ]; var after = data[ closest + 1 ]; var bD = Mathf.Abs( getValue( before ) - compareValue ); var aD = Mathf.Abs( getValue( after ) - compareValue ); if ( bD < aD ) { return closest - 1 ; } return closest + 1; } public static int ClosestIndex<T>( List<T> data, float compareValue, Func<T,float> getValue ) { var index = -1; var distance = float.MaxValue; for ( int i = 0 ; i < data.Count; i++ ) { var d = Mathf.Abs( getValue( data[ i ] ) - compareValue ); if ( d < distance ) { index = i; distance = d; } } return index; } public static List<int> CollectIndices<T>( List<T> list, Func<T,bool> evaluator ) { var output = new List<int>(); for ( int i = 0; i < list.Count; i++ ) { if ( evaluator( list[ i ] ) ) { output.Add( i ); } } return output; } public static List<T> CombineAll<T>( params List<T>[] lists ) { var list = new List<T>(); foreach ( var l in lists ) { list.AddRange( l ); } return list; } public static List<T> From<T>( params T[] elements ) { return ToList( elements ); } public static List<T> ToList<T>( T[] array ) { var list = new List<T>(); list.AddRange( array ); return list; } public static bool Has<T>( List<T> list, T item ) { return list.IndexOf( item ) != - 1; } public static T RemoveAt<T>( List<T> list, int index ) { if ( list.Count == 0 || index < 0 || ( index > ( list.Count - 1 ) ) ) { return default(T); } var first = list[ index ]; list.RemoveAt( index ); return first; } public static T RemoveFirst<T>( List<T> list ) { return RemoveAt( list, 0 ); } public static T RemoveLast<T>( List<T> list ) { return RemoveAt( list, list.Count - 1 ); } public static T Pop<T>( List<T> list ) { if ( list.Count == 0 ){ return default(T); } var element = list[ list.Count - 1 ]; list.RemoveAt( list.Count - 1 ); return element; } public static T Last<T>( List<T> list ) { return list.Count == 0 ? default(T) : list[ list.Count - 1 ]; } public static void RemoveIncreasingSortedIndices<T>( List<T> list, List<int> increasinglySortedRemovals ) { for ( var i = increasinglySortedRemovals.Count - 1; i >= 0; i-- ) { var index = increasinglySortedRemovals[ i ]; list.RemoveAt( index ); } } public static void RemoveRange<T>( List<T> list, List<T> removals ) { var removalSet = new HashSet<T>(); removalSet.UnionWith( removals ); list.RemoveAll( e => removalSet.Contains( e ) ); } public static int CountItems<T>( List<T> list, Predicate<T> test ) { var result = 0; for ( int i = 0; i < list.Count; i++ ) { if ( test( list[ i ] ) ) { result++; } } return result; } public static int CountItems<T>( T[] list, Predicate<T> test ) { var result = 0; for ( int i = 0; i < list.Length; i++ ) { if ( test( list[ i ] ) ) { result++; } } return result; } public static List<T> FromEnumerable<T>( IEnumerable enumerable ) { var listA = new List<T>(); foreach ( var it in enumerable ) { listA.Add( (T) it ); } return listA; } public static bool AreListsAndEntriesEqual( object objA, object objB ) { if ( ! ( ReflectionHelper.IsList( objA ) && ReflectionHelper.IsList( objB ) ) ) { return false; } return AreEntriesEqual( FromEnumerable<object>( objA as IEnumerable ), FromEnumerable<object>( objB as IEnumerable ) ); } public static bool AreEntriesEqual<T>( List<T> a, List<T> b ) { if ( a.Count != b.Count ) { return false; } for ( int i = 0; i < a.Count; i++ ) { var isEqual = EqualityComparer<T>.Default.Equals( a[ i ], b[ i ]); if ( ! isEqual ) { return false; } } return true; } /*public static string Join<T>( this List<T> list, string seperator = "," ) { var sb = new StringBuilder(); }*/ public static string Join<T>( List<T> array, string seperator = ", " ) { var sb = new StringBuilder(); for ( var i = 0; i < array.Count; i++ ) { if ( i != 0 ) { sb.Append( seperator ); } var obj = (object) array[ i ]; RJLog.Stringify( array[ i ], sb ); } return sb.ToString(); } public static string Join( List<float> array, string seperator = ", " ) { var sb = new StringBuilder(); for ( var i = 0; i < array.Count; i++ ) { if ( i != 0 ) { sb.Append( seperator ); } sb.Append( RegexUtility.NumberToString( array[ i ] ) ); } return sb.ToString(); } public static List<T> From<T>( List<T> list ) { var copy = new List<T>(); copy.AddRange( list ); return copy; } public static List<T> From<[Godot.MustBeVariant] T>( Godot.Collections.Array<T> list ) { var copy = new List<T>(); copy.AddRange( list ); return copy; } public static List<U> FilterAndMap<T,U>( List<T> list, Func<T,int,bool> filter, Func<T,U> map) { var mapped = new List<U>(); for ( int i = 0; i < list.Count; i++ ) { if ( ! filter( list[ i ], i ) ) { continue; } mapped.Add( map( list[ i ] ) ); } return mapped; } public static void Filter<T>( List<T> inputList, List<T> list, Func<T,int,bool> filter ) { for ( int i = 0; i < inputList.Count; i++ ) { if ( filter( inputList[ i ], i ) ) { list.Add( inputList[ i ] ); } } } public static void Filter<T>( List<T> inputList, List<T> list, Func<T,bool> filter ) { for ( int i = 0; i < inputList.Count; i++ ) { if ( filter( inputList[ i ] ) ) { list.Add( inputList[ i ] ); } } } public static List<T> Filter<T>( List<T> inputList, Func<T,bool> filter ) { var list = new List<T>(); for ( int i = 0; i < inputList.Count; i++ ) { if ( filter( inputList[ i ] ) ) { list.Add( inputList[ i ] ); } } return list; } public static List<R> FilterType<T,R>( List<T> inputList ) where R:T { var list = new List<R>(); inputList.ForEach ( e => { if ( e == null || ! typeof( R ).IsAssignableFrom( e.GetType() ) ) { return; } list.Add( (R) e ); } ); return list; } public static void Add<T>( List<T> list, params T[] entries ) { list.AddRange( entries ); } public static void Insert<T>( List<T> list, T item, int index ) { if ( index >= list.Count ) { list.Add( item ); return; } index = index < 0 ? 0 : index; list.Insert( index, item ); } public static T Find<T>( List<T> list, Func<T,bool> callback ) { for ( int i = 0; i < list.Count; i++ ) { if ( callback( list[ i ] ) ) { return list[ i ]; } } return default( T ); } public static List<U> Map<T,U>( List<T> inputList, Func<T,int,U> mapper, List<U> list = null ) { if ( list == null ) { list = new List<U>(); } for ( int i = 0; i < inputList.Count; i++ ) { list.Add( mapper( inputList[ i ], i ) ); } return list; } public static List<U> Map<T,U>( T[] inputList, Func<T,int,U> mapper, List<U> list = null ) { if ( list == null ) { list = new List<U>(); } for ( int i = 0; i < inputList.Length; i++ ) { list.Add( mapper( inputList[ i ], i ) ); } return list; } public static List<U> Map<T,U>( List<T> inputList, Func<T,U> mapper, List<U> list = null ) { if ( list == null ) { list = new List<U>(); } for ( int i = 0; i < inputList.Count; i++ ) { list.Add( mapper( inputList[ i ] ) ); } return list; } public static List<U> Map<[Godot.MustBeVariant]T,U>( Godot.Collections.Array<T> inputList, Func<T,U> mapper, List<U> list = null ) { if ( list == null ) { list = new List<U>(); } for ( int i = 0; i < inputList.Count; i++ ) { list.Add( mapper( inputList[ i ] ) ); } return list; } public static List<U> Map<T,U>( T[] inputList, Func<T,U> mapper, List<U> list = null ) { if ( list == null ) { list = new List<U>(); } for ( int i = 0; i < inputList.Length; i++ ) { list.Add( mapper( inputList[ i ] ) ); } return list; } } }