using Godot; namespace Rokojori { /** <summary for="class ActionList"> <title> Executes multiple actions (Action) at once. </title> <description> The ActionList, which is an Action itself, executes all actions stored in the member 'actions' and also child nodes that extend Action, when 'triggerDirectChildren' is checked. </description> </summary> */ [Tool] [GlobalClass, Icon("res://addons/rokojori_action_library/Icons/ActionList.svg") ] public partial class ActionList : Action { /** <summary for="field actions">Actions to execute</summary>*/ [Export] public Action[] actions = new Action[ 0 ]; /** <summary for="field triggerDirectChildren">Whether to execute Action child nodes</summary>*/ [Export] public bool triggerDirectChildren = true; protected override void _OnTrigger() { Action.TriggerAll( actions, this, triggerDirectChildren ); } } }