using Godot; namespace Rokojori { public class RDSampler: RenderingObject { public RDSampler( RokojoriCompositorEffect effect, Rid rid ):base( effect, rid ) {} public static RDSampler Create( RokojoriCompositorEffect effect, RDSamplerState samplerState ) { return new RDSampler( effect, effect.rd.SamplerCreate( samplerState ) ); } } }