using Godot; namespace Rokojori { public class RDPipeline: RDObject { public RDPipeline( RDContext context, Rid rid ):base( context, rid ) {} public static RDPipeline CreateCompute( RDContext context, RDShader shader ) { return new RDPipeline( context, context.renderingDevice.ComputePipelineCreate( shader.rid ) ); } public static RDPipeline CreateRender( RDContext context, RDShader shader, RDRenderPipelineSetup setup ) { var pipelineRid = context.renderingDevice.RenderPipelineCreate( shader.rid, setup.frameBufferFormat.id, setup.vertexFormat.id, setup.primitive, setup.rasterizationState, setup.multisampleState, setup.stencilState, setup.blendState ); return new RDPipeline( context, pipelineRid ); } } }