using Godot; using System.Collections.Generic; namespace Rokojori { public class RDFrameBuffer: RDObject { public RDFrameBuffer( RDContext context, Rid rid ):base( context, rid ) {} public static RDFrameBuffer Create( RDContext context, List textures, RDFrameBufferFormat format ) { var RD = context.renderingDevice; var rid = RD.FramebufferCreate( textures.Map( t => t.rid ).ToGodotArray(), format.id ); return new RDFrameBuffer( context, rid ); } } }