using Godot; using System.Collections.Generic; namespace Rokojori { public class RDVertexFormat { RDContext _context; long _id; public long id => _id; public RDVertexFormat( RDContext context, long id ) { _context = context; _id = id; } public static RDVertexFormat Create( RDContext context, List vertexAttributes ) { var id = context.renderingDevice.VertexFormatCreate( vertexAttributes.ToGodotArray() ); return new RDVertexFormat( context, id ); } } }