using Godot; namespace Rokojori { [GlobalClass, Icon("res://Scripts/Rokojori/Rokojori-Action-Library/Icons/RJOnEvent.svg") ] public partial class OnPhysicsProcess : Node { [Export] public RJAction action; public override void _PhysicsProcess( double delta ) { // RJLog.Log( "OnReady" ); Actions.Trigger( action ); } } }