using System.Collections; using System.Collections.Generic; using Godot; using System; using System.Threading.Tasks; #if TOOLS namespace Rokojori.Tools { public class GLTFExport { public static void Save( Node3D node, string path, string temporaryPath = "res://--temporary--" ) { var state = new GltfState(); var doc = new GltfDocument(); doc.AppendFromScene( node, state ); doc.WriteToFilesystem( state, path ); return; } } } #endif