using System.Collections; using System.Collections.Generic; using Godot; using System; using System.Threading.Tasks; namespace Rokojori { [Tool] [GlobalClass] public partial class TextureChannelMixerPreset:Resource { [Export] public TextureChanneMixelChannelSetting red; [Export] public TextureChanneMixelChannelSetting green; [Export] public TextureChanneMixelChannelSetting blue; [Export] public TextureChanneMixelChannelSetting alpha; } }