using Godot; namespace Rokojori { public class ${ShaderName} { public static readonly CachedResource shader = new CachedResource( "${ShaderResourcePath}" ); ${ShaderStaticPropertyNames} } public partial class ${ShaderName}Material:CustomMaterial { ${MaterialPresets} ${ShaderInstancePropertiesDeclarations} public ${ShaderName}Material() { Shader = ${ShaderName}.shader.Get(); ${ShaderInstancePropertiesInitializers} } } }