using Godot; using System.Reflection; using System.Collections.Generic; namespace Rokojori { [Tool] [GlobalClass] public partial class Vector4PropertyName : ShaderPropertyName { public void Set( Material material, Vector4 value ) { _Set( material, value ); } public Vector4 Get( Material material ) { return _Get( material, Vector4.Zero ); } public static Vector4PropertyName Create( string name ) { var p = new Vector4PropertyName(); p.propertyName = name; return p; } } }