using Godot; using System.Reflection; using System.Collections.Generic; namespace Rokojori { [Tool] [GlobalClass] public partial class IntPropertyName : ShaderPropertyName { public void Set( Material material, int value ) { _Set( material, value ); } public int Get( Material material ) { return _Get( material, 0 ); } public static IntPropertyName Create( string name ) { var p = new IntPropertyName(); p.propertyName = name; return p; } } }