using Godot; using System.Reflection; using System.Collections.Generic; namespace Rokojori { [Tool] [GlobalClass] public partial class TextureChannelPropertyName : ShaderPropertyName { public void Set( Material material, BaseMaterial3D.TextureChannel value ) { _Set( material, value ); } public BaseMaterial3D.TextureChannel Get( Material material ) { return (BaseMaterial3D.TextureChannel)_Get( material, 0 ); } } }