using Godot; using System.Reflection; using System.Collections.Generic; namespace Rokojori { [Tool] [GlobalClass] public partial class BoolPropertyName : ShaderPropertyName { public void Set( Material material, bool value ) { _Set( material, value ); } public bool Get( Material material ) { return _Get( material, false ); } public static BoolPropertyName Create( string name ) { var p = new BoolPropertyName(); p.propertyName = name; return p; } } }