using Godot; using System.Reflection; using System.Collections.Generic; namespace Rokojori { [Tool] [GlobalClass] public partial class MaterialTransfer:Resource { [Export] public SubMaterialTransfer[] transfers; public void Transfer( Material source, Material target ) { Lists.From( transfers ).ForEach( ( t )=> { if ( ! t.MatchesMaterial( source ) ) { RJLog.Log( t.info, "not matching:", source ); return; } RJLog.Log( t.info, "from", source, "to", target ); t.Transfer( source, target ); } ); } } }