using System.Collections; using System.Collections.Generic; using Godot; using System; namespace Rokojori { [Tool] [GlobalClass ] public partial class RandomFloat:Resource { [Export] public float staticScale; [Export] public float staticOffset; [Export] public Curve seedCurveMultiply = MathX.Curve( 1, 1 ); [Export] public float perlinScale = 1; [Export] public Vector3 perlinOffset = Vector3.Zero; } }