using System.Collections; using System.Collections.Generic; using Godot; using System; namespace Rokojori { public class Transformable { public Transform3D transform; public T item; public Transformable( T data, Transform3D transform3D ) { this.item = data; this.transform = transform3D; } public Transformable( T data ) { this.item = data; transform = Transform3D.Identity; } } }