using System.Collections; using System.Collections.Generic; using Godot; using System; using System.Threading.Tasks; namespace Rokojori { public abstract class MultiBakeModeImplementation { public MultiBaker multiBaker; public abstract MultiBaker.BakeMode GetBakeMode(); public abstract int GetNumViews(); public abstract void CreateBakes(); public abstract void AssignMaterial( BakingMaterialMode mode, Texture2D texture ); public abstract void CreateMaterial( bool preview ); } }