using System.Collections; using System.Collections.Generic; using Godot; using System; namespace Rokojori { [Tool] [GlobalClass] public partial class GrassPatchLODLevel:Resource { [Export] public int bladeSegments = 3; [Export] public float bladeScaleMultiplier = 1; [Export] public float bladeWidthMultiplier = 1; [Export( PropertyHint.Range, "0,1")] public float filter = 1; [Export] public Trillean allowTrianglesOnEnd; } }