using Godot; using System.Collections; using System.Collections.Generic; using Godot.Collections; namespace Rokojori { [Tool] [GlobalClass] public partial class LODArrangement:Resource { [Export] public LODLevel[] levels; public LODLevel GetLevel( LODNode node ) { for ( int i = 0; i < levels.Length; i++ ) { if ( ! levels[ i ].Evaluate( node ) ) { continue; } return levels[ i ]; } return null; } } }