using Godot; using System.Collections; using System.Collections.Generic; using Godot.Collections; namespace Rokojori { [GlobalClass] public partial class Gravity:CharacterControllerAction { [Export] public float strength = 10; public override void _OnTrigger() { if ( body.IsOnFloor() ) { return; } // RJLog.Log( controller.body.Velocity ); AddVelocity( Vector3.Down * strength ); } } }