using Godot; using System.Reflection; using System.Collections.Generic; using System.Text; namespace Rokojori { public class AudioStream : AudioConnection { protected float[] _buffer = new float[ 0 ]; public AudioStream( AudioProcessor p, bool isInput ):base( p, isInput ) { _buffer = new float[ audioGraph.bufferSize ]; } public override void Clear() { _buffer = audioGraph.ClearBuffer( _buffer ); } public override void UpdateBuffserSize() { _buffer = new float[ audioGraph.bufferSize ]; } } }