using Godot; using System.Reflection; using System.Collections.Generic; using System.Text; namespace Rokojori { public class Gain:AudioEffectMono { public readonly AudioStreamInput gain; public Gain( AudioGraph ag ): base( ag ) { gain = new AudioStreamInput( this ); } protected override void _Process() { for ( int i = 0; i < bufferSize; i++ ) { output[ i ] = gain[ i ] * input[ i ]; } } } }