using Godot; using System.Reflection; using System.Collections.Generic; using System.Text; namespace Rokojori { public abstract class AudioEffectStereo:AudioProcessor { public readonly AudioStreamInput inputL; public readonly AudioStreamInput inputR; public readonly AudioStreamOutput outputL; public readonly AudioStreamOutput outputR; public AudioEffectStereo( AudioGraph ag ): base( ag ) { inputL = new AudioStreamInput( this ); inputR = new AudioStreamInput( this ); outputL = new AudioStreamOutput( this ); outputR = new AudioStreamOutput( this ); } } }