using System.Collections; using System.Collections.Generic; using System.Text.RegularExpressions; using System.Text; using Godot; namespace Rokojori { [Tool] [GlobalClass] public partial class ShakeEffect:Resource { [Export] public AnimationCurve shakeCurve; [Export] public Vector3 positionShake = Vector3.Zero; [Export] public Vector3 positionShakeRandom = Vector3.Zero; [Export] public Vector3 rotationShake = Vector3.Zero; [Export] public Vector3 rotationShakeRandom = Vector3.Zero; [Export] public Vector3 scaleShake = Vector3.Zero; [Export] public Vector3 scaleShakeRandom = Vector3.Zero; [Export] public bool scaleIsPercentage = true; [Export] public RJTimeLine timeline; } }