using Godot; namespace Rokojori { [GlobalClass, Tool ] public partial class CopyPose : RJAction { [Export] public Node3D source; [Export] public Node3D target; public override void _Process( double delta ) { _OnTrigger(); } public override void _OnTrigger() { if ( source == null || target == null ) { return; } target.GlobalPosition = source.GlobalPosition; target.GlobalRotation = source.GlobalRotation; } } }