using Godot; using System.Reflection; using System.Collections.Generic; namespace Rokojori { [Tool] [GlobalClass] public partial class SpatialVarying:ShaderGenerationModule { [Export] public SpatialVaryingVariable[] variables = []; public override List GetVariants( ShaderGenerationContext context ) { var list = new List(); variables.ForEach( ( v )=> { var vCode = v.GetVariants( context ); if ( vCode == null ) { return; } list = ShaderVariant.CombineVariants( list, vCode ); } ); return list; } } }