using Godot; using System.Collections; using System.Collections.Generic; namespace Rokojori { public class Overlap2D { public static bool Has( Box2 a, Box2 b ) { if ( ! Range.Overlap( a.min.Y, a.max.Y, b.min.Y, b.max.Y ) ) { return false; } if ( ! Range.Overlap( a.min.X, a.max.X, b.min.X, b.max.X ) ) { return false; } return true; } } }